Musketeers!
A Live Action Roleplaying Game

Musketeers: The Three Musketeers - September 15th-17th


Our third event is again at Kiwanis Lodge, at Huia, in Auckland on the weekend of September 15th-17th, and we're inviting players and crew to come buckle their swash with us.

Our weekend will run from 8pm on Friday night until 12:30pm on Sunday. At 12:30pm we begin clean up and anticipate vacating the venue by no later than 2:30pm. The event is catered, though participants are encouraged to bring their favourite energy snacks/drinks.

The rulebook and game guide (one document) can be downloaded from the main page of this website. Players and crew are both encouraged to become familiar with this document. For players, it also includes how to create your character. Players are asked to follow the character sheet guidelines in creating their character, then to share the character sheet via Google Drive with Musketeer GM email: musketeer.larp@gmail.com

All logistical information and updates for the game will be updated to this page, as well as communicated over Facebook and email as appropriate.


Costs for "The Three Musketeers"


Full Weekend: Players - $130 before discount; Crew - $65 before discounts

Day Trip (Saturday only): Players - $80 day-trip (no discounts apply); Crew - $35 day-trip (no discounts apply)

Discounts: There are two discounts available. There is a $10 discount for both players and crew if you are an nzLARPS member. For crew, there is also a $10 discount if payment is made before August 19th. There is no early bird discount for players. These discounts stack.

Ticketing Fees: Because of the external ticketing service we are using, there is a ticketing fee involved. This is approximately 5.5% of ticket price, plus 49c.

Restriction on spaces:Initially, we will not be accepting new player characters. From July 3rd to August 3rd, player registrations will be restricted to returning characters. All returning characters will have a space held for them for a month. After August 3rd, we may, at our discretion, release a limited number of new player spaces. There will be 45 crew spaces sold as normal.


Welcome back to Paris...


It is the end of October in 1625, four months since the outbreak of disease threatened Paris, and three months since the Duke of Buckingham's delightful ball.

The newly returned Queen Mother, Maria de Medici, has made herself at home in Paris and there is little her detractors can do. The peace with Spain is holding and there have been no Spanish attacks on French soil, or on the seas. Tensions with England, however, are escalating by the day. Princess Henriette Marie has announced a surprise engagement to a little known French country lord, snubbing negotiations with King Charles, invoking England’s fury, and King Louis’ displeasure. There is already discontent over the Duke of Buckingham’s extended sojourn in Paris and his alleged kidnap of Lady Jennifer Montagu. To make matters worse, the English channel is rife with pirate attacks on both English and French ships, and each nation blames the other.

Joyfully, however, there are whispers that Queen Anne is at last pregnant, and the court waits eagerly for confirmation of a potential heir!

The new Mayor of Paris, Therese Durand, and her brother, the celebrated stage actor Rene Durand, are enjoying great public favour, while Cardinal Richelieu’s Red Guard are unpopular on the streets of Paris following their alleged role in the death of the previous Mayor.

The Court of Miracles is a hive of activity. After the battle for the streets of Paris was fought in the Court between ‘La Chat Noir’ and the imposter ‘Christ’, the mysterious ‘Charon’ has taken it upon himself to be a generous benefactor. His anger and frustration at the upper classes for ignoring the plight of the lower classes has been channeled into gifts of food and opportunity for the poorest of Paris. September was marked by a sudden street festival that sprang out of nowhere, with wine and food for all. It is said that he has sworn that no mouth in Paris will be without bread - even if he has to take it from the rich first. The only fly in the ointment is the plight of orphanages: abandoned children are disappearing without a trace, and people are turning from the city watch to Charon for help.

Crime is, overall, down in the streets of Paris. Captain Treville and his Musketeers patrol the streets regularly and the people welcome them with open arms. They are more than match for the increase in protestant rebels, whose sudden proliferation leaves no doubt their funding has been increased by someone. But with the hard work of the Musketeers, the streets of Paris are safe to walk at night and the blue cloak is a popular sight this summer.

Rumour has it, that the most legendary members of the King’s Musketeers - Athos, Porthos, Aramis and D’Artagnan - who stopped being seen around Paris a year ago, are once again being spotted around the city. Is it really them? If so, where have they been, and why are they in the shadows, instead of on active duty?


Returning players: what we need from your character update.


Please limit your update to 500 words or less.

Your character update should include any important events that happened to your character, and specifically, any major changes in goals/priorities/personality. If your character has abandoned Catholicism, and embraced the Protestant cause, that's the thing we need to know (not necessarily a detailed write up of why). It's also a good idea to let us know about any items you ended up with and any arrangements/bargains you arranged especially with the crew, but also anything of significance between PCs.

We encourage you to update the question section of your character sheet as well, but to do so in a different colour so we know that something has changed for your character. Please make sure your character sheet clearly indicates which specific major NPC your character takes orders from (i.e. the King, the Queen, the Cardinal, Captain Treville etc.)

We would also encourage you, as part of your update, to include up to three things your character is investigating or really wants to find out. It helps us to write a game if we know what mysteries your characters are interested in exploring

We want to do our best to ensure your character's experience is a cohesive story line with no weird continuity blips but we need your help to make it happen: you provide our omniscience!

We'll need your updated character sheet by July 31st, but preferably sooner. Any updates after that are unlikely to be incorporated into our story for the weekend.


Information for Crew


We value our crew very much and we want to make sure we provide as great an experience for you as we do for our players. Before this next game, we'll be running two events specifically for crew. One will be a general workshop open to all and will focus on crewing 'soft skills' - a chance to talk about great crewing skills, what GMs are after, and how to have fun and make memorable moments for players. The second will be a meeting specifically for crew who are registered for the next musketeers game, and will be approximately two weeks before the weekend: we'll go over the plot of the weekend, and answer any questions you have.

We try to provide costume for our crew but our resources are limited. We have a budget, however, and really value crew (and players) who are willing to turn materials into costumes for the gear library. Email us to find out what we need and how you can help.

We have a crew Facebook group where we socialise, talk about the game and answer each others' questions. It's a friendly place and if you've signed up as crew, make sure you get yourself added and meet the team. Thank you for signing on to crew - we literally could not do this without you.


Catering


All information about the menu and catering, including who our catering team will be, will be posted here as soon as it is confirmed. We apologise for the delay in making this information available, our regular head of catering is unavailable and we are seeking a replacement.

MEAL SPACE:The hall in the camp is not big enough for everyone. It's barely big enough for one third of everyone. Just like last time, we're going to need to work together to make sure everyone is able to get fed in a timely manner. The tavern keeper will be helping move people through, please respect their wishes if they remind you to move on once you've finished your meal. Not every character is going to be eating in the tavern in character, for noble characters and others who wouldn't be caught dead slumming it, we ask that you "pretend you're your own servant", get your food and take it to back to your social class's in character area, your bunk room, or a nice spot on the grass to enjoy.

CUTLERY AND DISHES: Everybody will need to bring their own feasting gear to the event, and wash it promptly after every meal, and put it away. We're pressed for space this game, so we really appreciate everyone pulling together to get food remains cleared away. If you leave dirty dishes lying around, we're going to throw them out (please don't let it come to this.) Make sure you clean up food and garbage after yourself as well, last time the IC tavern employees spent a lot of time taking care of this, and it’s not fair on them - remove your own rubbish. The vast majority of attendees are experienced larpers so we know you're all responsible folks who know how to quickly, considerately and hygienically get through meals and leave the play area clean and ready to continue the story.

The tavern is an IC roleplaying during the whole event and isn’t appropriate for OOC socialisation.


Accommodation


The game will take place across two venues: Kiwanis Huia Lodge and Huia Lodge (the two camps are across the road from each other). There are 24 beds at the smaller camp ('the crew camp') and 50 beds at the larger camp ('the main camp'). Additionally, we'll spaces for approximately three large bell tents and four smaller tents. Those who are wanting to set up a bell tent are asked to accommodate at least two, preferably more, people in order to maximise space.

At 7pm on August 29th, all registered participants will be contacted via Eventbrite email to choose their bunk space at the camp. This will be done through a shared spreadsheet. Regardless of whether you are staying on site or not, you need to view the spreadsheet and move your name from the list to the corresponding accommodation choice (even if it is 'Offsite'). Accommodation will be finalised September 5th. At the camp on the weekend, we will have a volunteer ensuring everyone ends up in the right space and with a bed.


Drinking


Everyone was really responsible in the previous games, so we’re going to continue with our alcohol policy from last time: Don’t be a dick. This means: we’re fine with people have a drink or two with dinner, and a few quiet drinks while socialising after play winds down for the evening, but we don’t want to see anyone drunk, injured, forcing others to look after them or too hungover to get up the next morning and make the most of the game. As a community we’ve had this conversation a lot, so we all know exactly what kind of behaviour is unacceptable. A couple of social drinks with food are good, and we’re drawing the line there. If that doesn’t work, we’ll have to make more rules for next time, and that’s exactly zero fun for everyone. We don’t like to be the fun police but dealing with the real police is even less fun.

Alcohol and drinking are a part of the setting, so *by all means* drink lots of fake-alcohol, and be fake-drunk. (And if you’re acting drunk, please consider it a compliment to your roleplaying if someone checks on your inebriation, rather than a slight on your person!)

Illegal drugs of any kind, including marijuana, are not allowed at the event or on site. Having it present puts at us risk of losing the venue. Our event is bound by New Zealand law (and the NZLARPS Code of Conduct, which includes obeying all NZ laws), therefore we ask attendees to refrain from using any at the event.

We’re glad we had this conversation! Thanks for helping us maintain an environment where everyone feels safe.


First Aid and Welfare


After a successful trial last event, we are continuing with pre-assembling a first aid and welfare team ahead of the game. At the Friday night briefing, the first aid team will be introduced to everyone, followed by the welfare team. There will also be posters for both teams dotted around the camp. The first aid team is whom you approach if you have a physical injury or illness that needs medical attention. The welfare team is for those times when something happens at the game - in or out of character - that makes you unhappy, uncomfortable, or generally does not sit well. This can be someone making an inappropriate comment, touching you when you don't want to be touched, game content that affects you unexpectedly, bullying: anything that affects your welfare. Our welfare team is there to listen to you, and to take action if it's possible to do so. They're here to help us, and you, make the game a safe environment for all.


Playing Times


Attendees can arrive on site from 3pm. The crew room will be open for business from 6pm. If you’re crew, once you’re settled OOC, please come to the crew room so we can start the briefings. Muster will begin at 7pm on Friday night, in the main courtyard. We expect this to take half an hour. We ask that everyone, regardless of experience level, attends this. We’ve got some brand new safety content for you! At 7:30pm, players will be broken up into various in character groups and taken to their in character starting areas and play will begin. The game master team will stop sending out activities around midnight, though those that are still in play might take up to an hour to wind down.

Breakfast will be served between 8am and 9am on Saturday morning. It would be great if crew could aim to be at the crew room at 8:30am to be ready for play at 9am. Play will start at 9am, so we’re asking that everyone be in costume and ready to roleplay by then. Lunch will be at 1pm. There is a scheduled two hour downtime between 5pm and 7pm to allow crew and players to rest and refresh for the evening, we encourage all participants to make use of this time. Dinner will be at 6pm.

On Saturday night, play will continue until 2am. Please ensure you manage your energy levels across the weekend to account for this. At 2am, there will be a hard finish to GM-instigated plot.

On Sunday morning, breakfast will be an hour later, at 9am, and we need everyone ready to commence roleplay by 10am (including crew). We will be concluding game with a hard game-end at 12:30am so we have an hour and a half to pack down and clean up the two camps. We’re intending to leave the camp no later than 2pm.


Playing Space


This is an overhead map of the area and how we used the space last event. If this changes, we will publish an updated map closer to the time:

Camp view overhead

Carpooling


There is limited parking space at the venue, and we ask that people squish up as much as possible so we can get everyone out to the venue and into a carpark. Our carpooling coordinator, Serena, has created a form for people who can offer rides or need rides.